Playful Wearables
Understanding the Design Space of Wearables for Games and Related Experiences
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By OÄŸuz Buruk, Ella Dagan, Katherine Isbister,
Elena Márquez Segura and Theresa Jean Tanenbaum
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https://mitpress.mit.edu/9780262546911/playful-wearables/
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ISBN: 9780262546911
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Published: January 2, 2024
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Publisher: The MIT Press
Peer-Reviewed Conference Publications
Note: Since 2023, I stopped updating this list.
Please peek at my Google Scholar page for more info.
// Ella Dagan, Ana Cárdenas Gasca, Ava Robinson, Anwar Noriega, Yu Jiang Tham, Rajan Vaish, and Andrés Monroy-Hernández. Project IRL: Playful Co-Located Interactions with Mobile Augmented Reality. arXiv preprint arXiv:2201.02558 (2022).[accepted for publication at CSCW 2022]
// Isbister, K., Cottrell, P., Cecchet, A., Dagan, E., Theofanopoulou, N., Bertran, F.A., Horowitz, A.J., Mead, N., Schwarz, J.B. and Slovak, P., 2021. Design not Lost in Translation: A Case Study of an Intimate-Space Socially Assistive Robot for Emotion Regulation. arXiv preprint arXiv:2104.11340. [accepted for publication at TOCHI 2022]
// Alexandra Pometko, Ella Dagan, Ferran Altarriba Bertran, and Katherine Isbister. 2021. Drawing From Social Media to Inspire Increasingly Playful and Social Drone Futures. In Designing Interactive Systems Conference 2021 (DIS '21). Association for Computing Machinery, New York, NY, USA, 697–706.
// Ella Dagan, Elena Márquez Segura, Ferran Altarriba Bertran, Miguel Flores, Robb Mitchell, and Katherine Isbister. 2019. Design Framework for Social Wearables. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS ’19). Association for Computing Machinery, New York, NY, USA, 1001–1015. DOI:https://doi.org/10.1145/3322276.3322291
// Ella Dagan, Elena Márquez Segura, Ferran Altarriba Bertran, Miguel Flores, and Katherine Isbister. 2019. Designing “True Colors”: A Social Wearable that Affords Vulnerability. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). Association for Computing Machinery, New York, NY, USA, Paper 33, 1–14. DOI:https://doi.org/10.1145/3290605.3300263
// Petr Slovák, Nikki Theofanopoulou, Alessia Cecchet, Peter Cottrell, Ferran Altarriba Bertran, Ella Dagan, Julian Childs, and Katherine Isbister. 2018. "I just let him cry...: Designing Socio-Technical Interventions in Families to Prevent Mental Health Disorders. Proc. ACM Hum.-Comput. Interact. 2, CSCW, Article 160 (November 2018), 34 pages. DOI:https://doi.org/10.1145/3274429
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// Elena Márquez Segura, James Fey, Ella Dagan, Samvid Niravbhai Jhaveri, Jared Pettitt, Miguel Flores, and Katherine Isbister. 2018. Designing Future Social Wearables with Live Action Role Play (Larp) Designers. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). Association for Computing Machinery, New York, NY, USA, Paper 462, 1–14. DOI:https://doi.org/10.1145/3173574.3174036
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Doctoral Consortium
// Ella Dagan. 2020. Co-located Social Engineering Through Novel Technology Design. In Companion Publication of the 2020 ACM Designing Interactive Systems Conference (DIS' 20 Companion). Association for Computing Machinery, New York, NY, USA, 503–508. DOI:https://doi.org/10.1145/3393914.3395834
Poster
// Ella Dagan, James Fey, Sanoja Kikkeri, Charlene Hoang, Rachel Hsiao, and Katherine Isbister. 2020. Flippo the Robo-Shoe-Fly: A Foot Dwelling Social Wearable Companion. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–10. DOI:https://doi.org/10.1145/3334480.3382928
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// Ferran Altarriba Bertran, Laia Turmo Vidal, Ella Dagan, Jared Duval, Elena Márquez Segura, and Katherine Isbister. 2020. Chasing Play with Instagram: How Can We Capture Mundane Play Potentials to Inspire Interaction Design? In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–8. DOI:https://doi.org/10.1145/3334480.3382913
// Ella Dagan, Elena Márquez Segura, Miguel Flores, and Katherine Isbister. 2018. “Not Too Much, Not Too Little” Wearables For Group Discussions. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA ’18). Association for Computing Machinery, New York, NY, USA, Paper LBW129, 1–6. DOI:https://doi.org/10.1145/3170427.3188500
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Demo | Art Presentation
// Ella Dagan, Ferran Altarriba Bertran, Elena Márquez Segura, Miguel Flores, and Katherine Isbister. 2019. A social wearable that affords vulnerability. In Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers (UbiComp/ISWC ’19 Adjunct). Association for Computing Machinery, New York, NY, USA, 272–273. DOI:https://doi.org/10.1145/3341162.3350767
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// Ella Dagan. 2018. The Cloakroom: Documentary Narratives in Embodied Installation. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’18). Association for Computing Machinery, New York, NY, USA, 498–505. DOI:https://doi.org/10.1145/3173225.3173297
Workshop Position Papers
//Ella Dagan, Ana Cardenas Gasca, Ava Robinson, AnwarNoriega, Yu Jiang Tham, Rajan Vaish, and Andrés Monroy-Hernández. 2022. Embodied Social AR with Project IRL. In Proceedings of The Future of Social AR — CSCW 2020 Workshop (CSCW ’20)
// Ella Dagan, Ferran Altarriba Bertran, Elena Márquez Segura, Miguel Flores, and Katherine Isbister. 2019. Workshop presentation of a social wearable that affords vulnerability. In Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers (UbiComp/ISWC ’19 Adjunct). Association for Computing Machinery, New York, NY, USA, 461–462. DOI:https://doi.org/10.1145/3341162.3345614
// Ella Dagan, Ferran Altarriba Bertran. 2019. The Magic Circle Inside Out: LARPing to Explore the Future of Social and Emotional Technology.
Workshop Presentation of 'True Colors', a social wearable to explore future social and emotional technology. In 2019 ACM Designing Interactive Systems(DIS ’19).