// Our Strong Concept paper Synergistic Social Technology: Designing Systems with 'Needs' that Encourage and Support Social Interaction received "Best Paper Honorable Mention" at DIS 2021 

At most 5% of submissions can receive an Honorable Mention Award :D 

// May 2021: Passed my QE! Now I'm officially a PhD candidate ;)

// Our pictorial: Drawing From Social Media to Inspire Increasingly Playful and Social Drone Futures was accepted for publication at DIS 2021! My co-authors: Alexandra Pometko,Ferran Altarriba Bertran, and Katherine Isbister.  

// Our paper (authored by Katherine Isbister and I): Synergistic Social Technology: Designing Systems with 'Needs' that Encourage and Support Social Interaction was accepted for publication at DIS 2021

// Honored to be selected as a 2020 Snap Research Fellow!


// Pleased to write that we signed our book contract on Playful Wearables with the MIT Press! My awesome co-authors are Katherine Isbister, Elena Márquez Segura, Theresa Tanenbaum, and Oğuz Buruk. The book is planned to be published in 2021!

// Started a three-month internship with the HCI team at Snap research, June 2020.

// I was selected to participate at the DIS doctoral consortium in July 2020. Initially, it was supposed to happen in Eindhoven but was moved online.

// Two Late Breaking Works (Posters) were due to be presented at CHI 2020 in April 2020 in Hawaii. One is about Flippo, a social wearable creature prototype that is meant to support people to take breaks away from their desks and move, as well as to socialize with others by caring for their creatures. The other is about exploring a new situated and emergent method for play design by turning to social media.

// Presented 'True Colors' social wearable at UbiComp / ISWC 2019 in the demo session and in  a workshop exploring social experience around wearables  in London. 

// Mentored four highschool students through the Science Internship Program (SIP) over a period of 8 weeks in my lab at UC Santa Cruz during the summer of 2019. Together we designed and created a new design concept for a social wearable prototype.

// Presented the full paper I've led titled: Design Framework For Social Wearables, and participated with our position paper in the workshop: Larping (Live Action Role Playing) as an Embodied Design Research Method at DIS 2019 in San Diego.

// It was exciting to present the full paper I've led titled: Designing 'True Colors': A Social Wearable that Affords Vulnerability at CHI 2019 in Glasgow.